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Fe: Animation Id Player Script

// Initialize the animation dictionary animationDictionary = new AnimationDictionary(); } } Assign a unique ID to each animation in your project. You can do this in the Unity editor or through code.

void Start() { // Get the Animator component animator = GetComponent<Animator>(); FE Animation Id Player Script

// Method to resume the current animation public void ResumeAnimation() { // Resume the animation animator.speed = 1; } FE Animation Id Player Script

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