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local function playJumpscare(player) -- Clone GUI to the player's PlayerGui local guiClone = JUMPSCARE_GUI:Clone() guiClone.Parent = player:FindFirstChildOfClass("PlayerGui") -- Play sound SCARY_SOUND:Play() -- Fade in the image local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Linear) local tween = game:GetService("TweenService"):Create( guiClone.ImageLabel, tweenInfo, ImageTransparency = 0 ) tween:Play() -- Hold for 1.5 seconds, then fade out wait(1.5) tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Linear) tween = game:GetService("TweenService"):Create( guiClone.ImageLabel, tweenInfo, ImageTransparency = 1 ) tween:Play() tween.Completed:Wait() guiClone:Destroy() end
A jumpscare script for Roblox is a short piece of Lua code that triggers a sudden visual or audio cue—typically a scary image, sound, or animation—to startle players. Many creators share these scripts on Pastebin so they can be copied and pasted directly into a Roblox place. Core Components | Component | Purpose | Typical Implementation | |-----------|---------|------------------------| | Trigger | Detects when the player should be scared (e.g., entering a region, pressing a button). | Touched event on a Part , ProximityPrompt , or a timer. | | Effect | Plays the scare (image, sound, GUI, animation). | ScreenGui with an ImageLabel , Sound object, or ParticleEmitter . | | Cooldown | Prevents the jumpscare from firing repeatedly in a short span. | Boolean flag with wait() or debounce pattern. | | Cleanup | Restores the UI or stops the sound after a brief period. | TweenService fade‑out, Destroy() after a delay. | Example Script (Pastebin‑Ready) --[[ Jumpscare Script for Roblox Author: YourName Pastebin: https://pastebin.com/xxxxxx ]] jumpscare script roblox pastebin
local JUMPSCARE_PART = workspace.JumpscareTrigger -- Part that triggers the scare local JUMPSCARE_GUI = script.Parent.JumpscareGui -- ScreenGui containing ImageLabel local SCARY_SOUND = script.Parent.ScarySound -- Sound object local COOLDOWN_TIME = 5 -- Seconds between scares local function playJumpscare(player) -- Clone GUI to the
local function onTouched(hit) if not canScare then return end local character = hit.Parent local player = game.Players:GetPlayerFromCharacter(character) if player then canScare = false playJumpscare(player) wait(COOLDOWN_TIME) canScare = true end end | Touched event on a Part , ProximityPrompt , or a timer
local canScare = true
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