-new- Anime Girl Rng Script -pastebin 2024- -au... Hot! Info
This script allows weighted randomness, which is more flexible than uniform randomness. Each GirlData has a spawnWeight, and the selection is done based on those weights.
// Generate random value between 0 and totalWeight float randomValue = Random.value * totalWeight; float runningTotal = 0f; -NEW- Anime Girl RNG Script -PASTEBIN 2024- -AU...
if (Input.GetKeyDown(KeyCode.Space)) SpawnGirl(); This script allows weighted randomness, which is more
SpawnGirl();
[CreateAssetMenu(fileName = "NewAnimeGirlRNG", menuName = "Game/Anime Girl RNG")] public class AnimeGirlRNG : ScriptableObject { [System.Serializable] public class GirlProfile public string name; // Name for debugging/identification public GameObject characterPrefab; // Prefab to instantiate [Range(0.01f, 1f)] public float spawnWeight = 0.5f; // Weighted probability [HideInInspector] public float normalizedWeight; // Normalized for selection This script allows weighted randomness
public class AnimeGirlRNG : MonoBehaviour
[Header("Configuration")] public List<GirlProfile> girlEntries = new List<GirlProfile>(); public Transform spawnLocation; [Range(0, 100)] public int maxConsecutiveDuplicates = 0; // 0 = no duplicates allowed public bool debugMode = false;