private: // ...
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Character Skin Editor") class USkinEditor* SkinEditor; }; south park the fractured but whole switch nsp verified
A very specific request!
// CharacterSkinEditor.cpp #include "CharacterSkinEditor.h" private: //
// ...
"Customizable Character Skins and Outfits" private: // ... UPROPERTY(EditAnywhere
UCLASS() class ACharacterSkinEditor : public AActor { GENERATED_BODY()